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LEARNING / SPACE MOTION

Create an architectural Reel with Space Motion

Turn one render into a five-shot architectural Reel: plan the frames, refine camera directions and create one calm video in Space Motion.

5 shots · 8-second examplePublished
Create a Reel in Space Motion ↗
The finished example

The video supplied for this guide has no audio track. Sound is optional for your own generations.

Start with a useful render

Open Space Motion and upload an image, or choose an owned image from Library. Use a clear render in which the objects you want to show are visible. A single image gives the model visual guidance; it is not a complete 3D scene.

For a vertical Reel, check the desired aspect ratio before generating. The supplied example is 9:16 and keeps its original proportions. Do not crop away an important object just to fill a vertical frame.

Prepare five different frames

In Closeups, set Shots to 5. Use the image analysis to identify the space and visible subjects, then review the resulting shot descriptions. You can refine the scene description before creating the images.

Aim for a mix: one context view, one medium view, one object detail, one material detail and one final hero view. Five similar wide shots will feel repetitive; five extreme closeups can lose the sense of place.

Space Motion interface with five example frame cards and the shot inspector
Space Motion storyboard: five cards and their shot settings. Illustrative editor workspace using stills from the supplied example.

Tell the camera where to go

Open each shot and refine its brief. Name the visible subject, the framing and the camera position. “Move the camera closer to the visible pendant light; show it in a medium close shot” is more useful than just “beautiful lamp”.

Keep materials, lighting and the room layout consistent. Request only small angle changes around details whose geometry is visible. A new view is generated, so inspect it before animating.

A useful image brief

Show and copy the prompt
Move the camera closer to the visible main object and frame it in a medium shot. Preserve the exact room, object design, materials and lighting from the source image. Keep enough background to identify the same space. Do not add furniture or reveal invented hidden geometry.

Generate and check the images

Choose an available image model, size and quality. Review the displayed cost and create the closeups. A ready image can be inspected while other frames are still processing.

Compare each result with the source. If a room, object or material changed, revise only that shot and regenerate it. Select the intended image variant in each card. Reorder the five cards before preparing the video.

Build one complete clip

Open Animation and choose Seedance Special with a supported reference model. Set an 8-second duration for this example and check the five image references in their current order.

The scenario connects @Image1 through @Image5 with individual camera instructions. Keep each plan independent and use simple cuts. The timing below is a request to the model, not a frame-exact editing guarantee.

If you need precise control of every cut, choose Individual clips instead. Animate the selected shots, then assemble and trim them in the video editor.

An editable five-shot video prompt

Use this structure with your own five selected images. Replace the subjects and camera directions to match them. If the duration changes, update the timings too.

Show and copy the prompt
Create one calm 8-second architectural presentation video using the five references in their stated order. Each reference is a separate shot with its own camera movement. Move slowly, smoothly and with a small amplitude. Use simple discreet cuts between shots. Do not connect different viewpoints with a continuous camera flight. No morphing, geometry blending, invented intermediate frames or transition effects. Preserve visible objects, materials, light and geometry. Keep architecture and furniture still. Stabilize the camera; no shake, flicker or sudden acceleration.

@Image1 (0–1.6s): A context view of the kitchen and dining area. Slowly move the camera forward.

@Image2 (1.6–3.2s): A medium view of the wooden chair beside the black table. Rise gently while making a small pan to the right.

@Image3 (3.2–4.8s): A close view of the brass pendant light. Make a short, slow arc to the left without revealing hidden surfaces.

@Image4 (4.8–6.4s): A close view of the dark wooden floor. Use nearly imperceptible movement and preserve its texture.

@Image5 (6.4–8s): The dining table and chairs against the window. Slowly move back, settle gently and end with a brief still moment.

Keep each shot’s movement steady up to its cut. The next shot starts immediately with its own smooth motion. Do not accelerate to reach the next reference.
Space Motion interface showing the complete video setup and ordered frames
Space Motion Animation: ordered references, movement character and Special video settings. Illustrative workspace; no new generation is shown.

Choose movement, sound and the final quote

Choose the movement character that suits the presentation. Fine-tune the camera direction for individual shots; the character changes the pace and amplitude, rather than replacing your chosen direction.

Generate Audio is optional in supported Special mode. It adds an instrumental direction matching the clip duration and movement character. Review that text and the updated quote before starting.

Check the actual model, duration, resolution and total coin quote. Opening this guide, choosing the example or preparing a draft does not start a paid generation. Only the generation action submits the task.

Four movement characters

Calm

Small, steady camera moves for a restrained presentation.

Dynamic

A livelier but even pace, without sudden zooms or whip pans.

Micro motion

Almost still: useful when a fine texture or small detail should hold the frame.

Gentle approach

A soft approach when no direction is specified; explicit per-shot directions remain in place.

Review and download

Watch the complete result, including every cut, at normal speed. Check straight edges, surface texture and the start of each camera move. Regenerate a faulty image first when the underlying frame is wrong.

Open the video result and choose Download. For a different pace or precise final pause, send the available clips to the video editor and adjust the timeline. Keep the original project so its references and prompts remain available.

Before you start the video