Transform @img1, the uploaded 3ds Max viewport keyframe, into a photorealistic architectural visualization of this SAME space. @img1 is the geometry and camera reference: preserve its viewpoint, field of view, framing, room proportions, wall boundaries, openings, steps and furniture placement. Improve the rendering, not the design. Do not invent rooms, doors, extra furniture or a new camera angle.

Use one consistent restrained coastal-villa material palette: warm natural timber planks on ceilings and joinery, pale warm-white mineral plaster, light limestone or fine terrazzo floors, neutral linen upholstery, dark understated metal details and realistic clear glazing. Soft late-afternoon daylight, believable bounce light, natural exposure, detailed textures and restrained saturation. The light direction must agree with the visible windows and the reference geometry.

Replace untextured grey surfaces, black viewport ceilings and bright proxy vegetation with physically plausible finished materials and natural green plants. Preserve existing object silhouettes and architectural lines. No people, text, logo, watermark, interface, extra windows or altered layout. Deliver one vertical 9:16 image.

This is the dining zone. Preserve the original oblique or frontal viewpoint of the uploaded frame, the long dark dining table, its existing chairs, the built-in cushioned corner bench and exactly three suspended pendant lights. Keep the curtain wall and the steps toward the kitchen visible wherever they occur in the reference. Use linen cushions and warm timber ceiling planks.
