Re-render the attached original 15-second Motion Transfer video as a photorealistic architectural walkthrough of the SAME villa. The original video is the master shot: copy its camera trajectory and timing throughout, from the first frame to the last. Output one uninterrupted 15-second vertical 9:16 take.

CAMERA AND SPATIAL CONTINUITY
At every output time t, match source time t: camera position, orientation, height, field of view, travel speed, turns, perspective and doorway crossings. Retain the source room layout and connected spaces. Reveal each room through the actual opening as the camera travels there. Show intermediate corridor travel, wall edges passing the lens and natural foreground occlusions with consistent 3D parallax. Do not replace movement between rooms with an image transition. Do not add holds, extra orbits, slow motion, speed ramps or new framing.

The following are checkpoints WITHIN THE SAME CONTINUOUS SHOT, not separate shots. The video remains authoritative between these times:
0.000-1.667 s: use @img1 for the pool and terrace appearance. Start at the original video's pool-terrace viewpoint. Travel along the terrace and turn gradually toward the central open glazed entrance, whose appearance is defined by @img2. Reach the source entrance-facing view at 1.667 s. Do not hold the first image.
1.667-3.167 s: continue through the open glazed entrance shown in @img2 into the living room whose appearance is defined by @img3. Pass the threshold visibly and reach the source living-room view at 3.167 s.
3.167-5.333 s: from the living room styled by @img3, continue the source rightward camera turn, looking past the terrace glazing and then toward the dining table and three pendant lights shown in @img4. Reach the source dining view at 5.333 s without a cut. Keep the video's moving viewpoint, not the frontal viewpoint of @img4.
5.333-6.500 s: continue from the dining area styled by @img4 toward the raised kitchen level, across the shallow steps and toward the island. Use @img5 for the kitchen's finished appearance. Reach the source kitchen view at 6.500 s.
6.500-7.833 s: beside the kitchen styled by @img5, follow the source leftward turn around the partition into the narrow connecting corridor. Use @img6 for the corridor's timber ceiling, pale walls and floor. The partition and doorway edges must slide past the camera, revealing the corridor naturally. Reach the source corridor view at 7.833 s.
7.833-9.167 s: travel forward along the corridor styled by @img6, then follow the source rightward turn through the bedroom opening. Use @img7 for the bedroom's finished appearance. Reveal the bed progressively; reach the source bedroom view at 9.167 s.
9.167-15.000 s: retreat from the bedroom styled by @img7 through its existing open terrace glazing, following the source camera. Once outside, continuously rise and pull away, tilting down exactly as the source does. Use @img8 for the exterior materials, green roofs, pool, vegetation and rocky coastline visible in the aerial view. Reach the source high aerial viewpoint at 14.967 s. Show the entire exit and ascent; do not jump from @img7 to @img8 or pass through the roof.

APPEARANCE REFERENCES
@img1 pool and pale stone terrace; @img2 glazed entrance and facade; @img3 living room; @img4 dining area with three pendants; @img5 kitchen and island; @img6 connecting corridor; @img7 bedroom; @img8 aerial view and landscape. These eight images define finished materials, furniture appearance, daylight and landscaping ONLY. They are not eight shots, keyframes to morph between, or replacement camera viewpoints. If an image has a different viewpoint or object placement, retain the source video's viewpoint, architecture, openings and spatial arrangement. Apply the reference finish to that source geometry.

Use realistic warm timber ceilings, pale stone floors, natural fabric, coherent soft daylight and reflections. Replace viewport black/untextured surfaces and pink proxy vegetation with the finished reference materials and natural green foliage. Keep walls, roofs, furniture and lamps rigid and stationary. Only curtains gently billow, small pool ripples move reflections, existing ceiling fans rotate slowly around fixed mounts, and foliage sways subtly.

One seamless physical camera journey. No cuts, dissolves, crossfades, wipes, concealed edits, teleportation, photo interpolation, room morphing, melting geometry, sliding furniture, flicker, flashes, black frames, people, text, logos or viewport overlays.
